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- on mouseDown
- global follow, homeV, homeH, lastClickOn
- set lastClickOn to the clickOn
- set the visible of sprite lastClickOn to 0
- set homeV to the locV of sprite lastClickOn
- set homeH to the locH of sprite lastClickOn
- set the castNum of sprite (lastClickOn + 5) to the castNum of sprite lastClickOn
- set lastClickOn to lastClickOn + 5
- set the visible of sprite lastClickOn to 1
- set follow to 1
- puppetSprite(lastClickOn, 1)
- set the castNum of sprite lastClickOn to the castNum of sprite lastClickOn + 10
- puppetSound("WaDing!.S")
- updateStage()
- set the castNum of sprite lastClickOn to the castNum of sprite lastClickOn
- put the puppet of sprite lastClickOn
- put the castNum of sprite lastClickOn
- continue()
- end
-